Review- Need for Speed_Shift preview
Inroduction
Need for Speed the last two episodes ProStreet and Undercover also threatens to time, hoping fans here on the long-overdue relaunch of the famous racing series. This comes sooner than expected: The December 2008 from EA CEO John Riccitiello announced out for Need for Speed was in January this year with a new message replaces: In autumn, the now new Part of the series, Need for Speed: Shift. Electronic Arts' recipe: a new development team, a new technique, a new design.
Preheat
Before you start here presents what Suzy Wallace, producer at developer says slightly Mad a few, but all the more interesting facts. Need for Speed: Shift away completely from the concept of the previous parts. Should read not an open world, no car chases with the police, not - as she says - "outrageous story with pseudocoolen allegedly tuning milieu." Instead, send the game into regular tournaments on restricted, partly emulated original tracks.
The new scenario has an impact on vehicle selection. The developer of the well-known predecessors, Asian and European alltag near burner tuning into the scrap press and focus on just how strong PS super cars. A specific number Suzy wanted us not mention that one plane so far but with about 70 vehicles. The licensed portfolio includes a series of dream car, the Porsche 997 GT2 and Pagani Zonda on the Lotus Elise to Tenzo R. The images on the supposed photo realism, we can confirm. The vehicles are due to the high polygon numbers and costly, especially in light reflections movement from deceptively authentic.
Game view
We pick up our game and give gas. Naturally, we first turn through the available camera modes: perspective pursuers, bumper, hood, cockpit. Moment ... cockpit? Slightly Mad In fact, for each vehicle, a detailed, three-dimensional interior modeled, in which we are similar to race with either the analog stick or the mouse you can look around freely. Rearview mirror, Valves, steering wheel, everything looks really out to touch. Dynamically changing lighting conditions and shadows appropriate (for example in curves) completes the optical gala appearance.
The pilot is animated, from the handle to the shifter. Cool the camera is different, so the head of the driver, slightly. We press on the brake, we move closer to the short windscreen. Through this simulation of the forces intensified Slightly Mad not only the middle-esteem, but also lets us feel how much power under the hood of our car is.
Braking
As we entered the first corner boards, we noted a further novelty in the Need for Speed series: From the action-oriented behavior in the previous shift is nothing more to be felt. Instead, the vehicles react more realistically to sudden braking and direction changes. Inveterate fans, however, we can calm down: Shift is not a GTR. Instead, the new driving an understandable mix of arcade and speeder racing simulation, comparable with Codemasters' Race Driver Grid. Since Need for Speed: Underground »Wall Grind", meaning the deliberate Interchangeability to stretch boundaries without loss of time, therefore belong to the past as well as slowing the targeted unfairly by a collision with a counterparty.
Suzy Wallace. "We want instead to make the player a genuine fear of accidents developed." Slightly Mad As is the present, we learn on your own body: as we are in a hairpin bend of the road agreement and with a bucket against the gang planks, the zerspringt windscreen, the image wobbles wildly, we hear the heartbeat of the pilots. The developers have achieved their goal: The accident coaxed us just as tortured as involuntary "Ouch!".
Driving
Although itself a massive Humvee after such a crash would no longer drive, acknowledge the shift bolides accidents with creased sheet, dropping spoilers and broken panes, the driving remains largely untouched. "We are focusing on gameplay instead of exaggerated realism," says Suzy the design decision. "Nobody should be forced after an accident in a race to have to restart. The only frustration. "
However, punishing the game too ruthless wrangles with decreasing acceleration force or reduced Lenkwirkung. Whether such motivation Mali duration in comparison to the threat of total loss rather help or harm them, must, however, has yet to show. Arcade purists may damage the model off the way, or on five driving as traction control, ABS and automatic gearbox back. Also from GTR Evolution-known smart racing line, which shows different colors when you brake or gas, is at the request of the meeting.
Foresight
Slightly Mad sends in Need for Speed: Undercover already hopelessly outdated Most Wanted engine in a well-deserved retirement and is based on a self-developed technology. The graph structure (in which the team has been working for two years) dominated all the modern effects such as HDR, soft shadows and smoke development and continues through sharp crack asphalt textures, 3D grass, and the elaborate lighting especially in the lines pretty scene. At least in the Formula 1-like courses. In London, one of the inner-race, dropped us some detail, however, the poor and washy textured buildings on - that makes Race Driver: Grid is still better.
There's stuff in sound now hardly cause for criticism. Typical of the series, the engines roar properly, contact sheet acknowledged the game with good sound effects. After our test rounds remain lots of unanswered questions. How will the campaign work? How much tuning is in the new Need for Speed? And what is the multiplayer part of the future? Suzys succinct answer: "No comment. At least not yet. "Cures just do their time.
Pimp My Car
For Tuning Electronic Arts has so far revealed no information. However, now that: Compared to the direct predecessors are in Need for Speed: Shift far less on your own car may change. Given these images, we suspect that at least his car by various spoiler, rims and Lack variational Personalize can. That would be especially for multiplayer races plus a big motivation. Whether acing professionals on the workshop from GTR known for precise optimization of the screw driver may look, is also not known.
Developers-check
Although the new Slightly Mad Studios the developers behind it however, belong to the old hands of the racing game genre. Games known formed the new team after the parent company 10tacle last year had gone bankrupt and the former chief Blimey Ian Bell, the remnants of his company purchased. The team consists of parts made up of former employees of the developer , inter Alia, for the GTR series, GT Legends Race and responsible. Slightly Mad has its headquarters in London.
Currently in progress: Need for Speed: Shift, Ferrari Project (working title)
Conclusion:
One thing I can already say Shift is a great racing game. But it will be called Need for Speed is still fair? Everything that the series has started last (tuning, the police, the open world), was designed by the developers consistently removed. But perhaps it is exactly what the series needs. I can see if any optimism in Need for Speed future. "
POTENTIAL: good
Inroduction
Need for Speed the last two episodes ProStreet and Undercover also threatens to time, hoping fans here on the long-overdue relaunch of the famous racing series. This comes sooner than expected: The December 2008 from EA CEO John Riccitiello announced out for Need for Speed was in January this year with a new message replaces: In autumn, the now new Part of the series, Need for Speed: Shift. Electronic Arts' recipe: a new development team, a new technique, a new design.
Preheat
Before you start here presents what Suzy Wallace, producer at developer says slightly Mad a few, but all the more interesting facts. Need for Speed: Shift away completely from the concept of the previous parts. Should read not an open world, no car chases with the police, not - as she says - "outrageous story with pseudocoolen allegedly tuning milieu." Instead, send the game into regular tournaments on restricted, partly emulated original tracks.
Need For Speed Premiere: The cockpits are highly detailed dynamic lighting, hands and feet of the pilots are fully animated.
The new scenario has an impact on vehicle selection. The developer of the well-known predecessors, Asian and European alltag near burner tuning into the scrap press and focus on just how strong PS super cars. A specific number Suzy wanted us not mention that one plane so far but with about 70 vehicles. The licensed portfolio includes a series of dream car, the Porsche 997 GT2 and Pagani Zonda on the Lotus Elise to Tenzo R. The images on the supposed photo realism, we can confirm. The vehicles are due to the high polygon numbers and costly, especially in light reflections movement from deceptively authentic.
Game view
We pick up our game and give gas. Naturally, we first turn through the available camera modes: perspective pursuers, bumper, hood, cockpit. Moment ... cockpit? Slightly Mad In fact, for each vehicle, a detailed, three-dimensional interior modeled, in which we are similar to race with either the analog stick or the mouse you can look around freely. Rearview mirror, Valves, steering wheel, everything looks really out to touch. Dynamically changing lighting conditions and shadows appropriate (for example in curves) completes the optical gala appearance.
The pilot is animated, from the handle to the shifter. Cool the camera is different, so the head of the driver, slightly. We press on the brake, we move closer to the short windscreen. Through this simulation of the forces intensified Slightly Mad not only the middle-esteem, but also lets us feel how much power under the hood of our car is.
The AI opponents also deliver to each other sometimes violent struggles.
We are just a few of them have scratches.
We are just a few of them have scratches.
Braking
As we entered the first corner boards, we noted a further novelty in the Need for Speed series: From the action-oriented behavior in the previous shift is nothing more to be felt. Instead, the vehicles react more realistically to sudden braking and direction changes. Inveterate fans, however, we can calm down: Shift is not a GTR. Instead, the new driving an understandable mix of arcade and speeder racing simulation, comparable with Codemasters' Race Driver Grid. Since Need for Speed: Underground »Wall Grind", meaning the deliberate Interchangeability to stretch boundaries without loss of time, therefore belong to the past as well as slowing the targeted unfairly by a collision with a counterparty.
From the ground-level perspective bumpers are catching up very intensively.
Suzy Wallace. "We want instead to make the player a genuine fear of accidents developed." Slightly Mad As is the present, we learn on your own body: as we are in a hairpin bend of the road agreement and with a bucket against the gang planks, the zerspringt windscreen, the image wobbles wildly, we hear the heartbeat of the pilots. The developers have achieved their goal: The accident coaxed us just as tortured as involuntary "Ouch!".
Driving
Subtle view generate a great sense of speed.
Although itself a massive Humvee after such a crash would no longer drive, acknowledge the shift bolides accidents with creased sheet, dropping spoilers and broken panes, the driving remains largely untouched. "We are focusing on gameplay instead of exaggerated realism," says Suzy the design decision. "Nobody should be forced after an accident in a race to have to restart. The only frustration. "
However, punishing the game too ruthless wrangles with decreasing acceleration force or reduced Lenkwirkung. Whether such motivation Mali duration in comparison to the threat of total loss rather help or harm them, must, however, has yet to show. Arcade purists may damage the model off the way, or on five driving as traction control, ABS and automatic gearbox back. Also from GTR Evolution-known smart racing line, which shows different colors when you brake or gas, is at the request of the meeting.
Foresight
Slightly Mad sends in Need for Speed: Undercover already hopelessly outdated Most Wanted engine in a well-deserved retirement and is based on a self-developed technology. The graph structure (in which the team has been working for two years) dominated all the modern effects such as HDR, soft shadows and smoke development and continues through sharp crack asphalt textures, 3D grass, and the elaborate lighting especially in the lines pretty scene. At least in the Formula 1-like courses. In London, one of the inner-race, dropped us some detail, however, the poor and washy textured buildings on - that makes Race Driver: Grid is still better.
Shift into drive exclusively restricted to race tracks.
How many of them it is still unknown.
How many of them it is still unknown.
There's stuff in sound now hardly cause for criticism. Typical of the series, the engines roar properly, contact sheet acknowledged the game with good sound effects. After our test rounds remain lots of unanswered questions. How will the campaign work? How much tuning is in the new Need for Speed? And what is the multiplayer part of the future? Suzys succinct answer: "No comment. At least not yet. "Cures just do their time.
Pimp My Car
For Tuning Electronic Arts has so far revealed no information. However, now that: Compared to the direct predecessors are in Need for Speed: Shift far less on your own car may change. Given these images, we suspect that at least his car by various spoiler, rims and Lack variational Personalize can. That would be especially for multiplayer races plus a big motivation. Whether acing professionals on the workshop from GTR known for precise optimization of the screw driver may look, is also not known.
Even EA is silent on the subject of tuning.
Developers-check
Although the new Slightly Mad Studios the developers behind it however, belong to the old hands of the racing game genre. Games known formed the new team after the parent company 10tacle last year had gone bankrupt and the former chief Blimey Ian Bell, the remnants of his company purchased. The team consists of parts made up of former employees of the developer , inter Alia, for the GTR series, GT Legends Race and responsible. Slightly Mad has its headquarters in London.
Currently in progress: Need for Speed: Shift, Ferrari Project (working title)
Conclusion:
One thing I can already say Shift is a great racing game. But it will be called Need for Speed is still fair? Everything that the series has started last (tuning, the police, the open world), was designed by the developers consistently removed. But perhaps it is exactly what the series needs. I can see if any optimism in Need for Speed future. "
POTENTIAL: good
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