Review : Men of War
In the already crowded field of World War II real-time strategy games, new contenders have to provide something special to distinguish themselves. In order to achieve this, game developers must experiment and push beyond the ordinary, creating games that give us new reasons to revisit WWII again and again. Men of War succeeds at carving a niche within the genre by delivering an epic campaign full of historical detail, plus the ability to jump into your units with a third-person "direct control" mode. Furthermore, Men of War forgoes base building so that you can focus on tactics. These elements combine to produce an experience steeped in history and rich in detail that will reward anyone looking for a challenging new twist on the genre.
Unfortunately, the Faces of War sequel was less enjoyable and tended to emphasize the things that did not quite work the first time around. Now Best Way is back with their third attempt, Men of War , which, in spite of a few lingering problems, is one of the most enjoyable and challenging tactical games we've played in a long time. Now Best Way is back with their third attempt, Men of War, which, in spite of a few lingering problems, is one of the most enjoyable and challenging tactical games we've played in a long time.
The two-dozen missions play out in three campaigns, one each for the Russians, Germans and US. The two-dozen missions play out in three campaigns, one each for the Russians, Germans and U.S.. These range from massive "hold the line" missions where you fight back wave after wave of advancing enemies to more cautious Commandos-style infiltration missions. These range from massive "hold the line" missions where you fight back wave after wave of enemies advancing to more cautious Commandos infiltration-style missions. The settings are pleasantly varied and each map is large enough for real tactical maneuvering. The settings are pleasantly varied and each map is large enough for real tactical maneuvering. In some cases, the maps even expand during the course of play as you reach each new objective. In some cases, the maps even expand during the course of play as you reach each new objective. You may find yourself playing simply to establish a beachhead and then open up new bits of the map to stop an enemy convoy or assault an airfield. You may find yourself playing simply to establish a beachhead and then open up new bits of the map to stop an enemy convoy or assault an airfield. This kind of progression helps to divide the larger missions into digestible chunks. This kind of progression helps to divide the larger tasks into digestible chunks.
Part of the explanation for the game's long play time is its grueling difficulty; the rest it owes to a diverse array of long, involved, and realistic missions. Overall mission objectives go well beyond your typical "annihilate the enemy" fare and range from buying time for workers evacuating factory equipment to helping a small team of partisans stir up trouble behind enemy lines. In addition, you'll find a wide variety of tasks to accomplish within each mission. For instance, in the Tobruk level, you must push enemies out of their forward defenses, double back to remove mines and tank traps, fight to get your artillery to the coast, blow up several transports and a dilapidated battleship, swing around to take out a fortress behind your lines, and then send five men through an underground tunnel to seize control of British fuel supplies. With so many objectives to tackle, you'll often spend 90 minutes or more on a single mission--hours if it's a particularly difficult one--and at the mission's conclusion, you'll be able to enjoy a well-earned sense of achievement.
Men of War's most distinctive feature is the ability to take direct control of one of your units. This lets you control the unit with your keyboard and mouse like in a third-person action game. Although you'll need to directly control an infantryman in certain circumstances (such as shooting out enemy spotlights on a stealth mission), tanks are by far the most fun. While driving a tank, you can alternate between machine gun and main gun firing modes at will, and given that all buildings are destructible, you can, for instance, flatten a house filled with enemy infantry and then cackle maniacally as you pepper the fleeing survivors with your machine gun. Of course, playing with tanks is fun no matter which mode you're in, especially if you love seeing numerous real-world models depicted with historical accuracy. For example, tank enthusiasts will be wowed by how many different models of the Soviet T-34 tank are represented.
Men of War promises to be as a respectable genre and it is clear that it enjoys advantages. Include an interface very quickly complete the experts should meet and give them refine what the attitudes of their soldiers.The graphics rendering is clearly no exception. The quality of the representation of different units, the animations have appeared convincing.Note that the interface is fully customizable by each player and, on another matter, Men of War will offer multi-country that will not be available in solo: Japan. In this mode, each player will be defined in terms of a system of statistics directly related to its effectiveness.Remains an unknown size at which we could not taste it. Remains an unknown size at which we could not taste it. During this presentation, we had the developers announced that their game would go presto a traditional view of the above, the standard for strategy games, a subjective view that will transform Men of War FPS.We hit all the buttons on the keyboard and mouse without the presence of this function.
On a purely technical, Men of War is quite greedy in resources, but provides rich, detailed graphics and lighting effects very well rendered. Some delays remain.The physics engine is very correct, only the enemy artificial intelligence is sometimes rather strange, with opponents who do not hesitate to go in the pile. The game play is very affordable, with a system of levels of well-designed and interesting possibilities to attack.The shelf life is up to the task, with many tasks to perform (independently or in cooperation), bonuses to unlock, a map editor, and a comprehensive multi player mode. His side well, not much to see, with music not really significant, of sound credible, fair and dubbing.
Key features:
* Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in 3 campaigns
* 5 bonus missions for different sides of the conflict
* More than 50 new units to use in multiplayer mode
* Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents
* System of ratings and statistics for every participant in multiplayer mode
* New nation in multiplayer mode - Japan
* Revised controls interface – customizable and easier to use
* New multiplayer maps and 2 new game modes
* Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine
* Direct control system. Take over the control of every single soldier, or drive tanks and other vehicles, set up ambushes with antitank guns and blow your enemies up with precise and deadly aimed shots at their weak spots
Publisher: 1C
Developer: Best Way
Platform: PC
Official Site: 1cpublishing.eu/game/men-of-war
Game Site: www.menofwargame.com
In the already crowded field of World War II real-time strategy games, new contenders have to provide something special to distinguish themselves. In order to achieve this, game developers must experiment and push beyond the ordinary, creating games that give us new reasons to revisit WWII again and again. Men of War succeeds at carving a niche within the genre by delivering an epic campaign full of historical detail, plus the ability to jump into your units with a third-person "direct control" mode. Furthermore, Men of War forgoes base building so that you can focus on tactics. These elements combine to produce an experience steeped in history and rich in detail that will reward anyone looking for a challenging new twist on the genre.
Unfortunately, the Faces of War sequel was less enjoyable and tended to emphasize the things that did not quite work the first time around. Now Best Way is back with their third attempt, Men of War , which, in spite of a few lingering problems, is one of the most enjoyable and challenging tactical games we've played in a long time. Now Best Way is back with their third attempt, Men of War, which, in spite of a few lingering problems, is one of the most enjoyable and challenging tactical games we've played in a long time.
The two-dozen missions play out in three campaigns, one each for the Russians, Germans and US. The two-dozen missions play out in three campaigns, one each for the Russians, Germans and U.S.. These range from massive "hold the line" missions where you fight back wave after wave of advancing enemies to more cautious Commandos-style infiltration missions. These range from massive "hold the line" missions where you fight back wave after wave of enemies advancing to more cautious Commandos infiltration-style missions. The settings are pleasantly varied and each map is large enough for real tactical maneuvering. The settings are pleasantly varied and each map is large enough for real tactical maneuvering. In some cases, the maps even expand during the course of play as you reach each new objective. In some cases, the maps even expand during the course of play as you reach each new objective. You may find yourself playing simply to establish a beachhead and then open up new bits of the map to stop an enemy convoy or assault an airfield. You may find yourself playing simply to establish a beachhead and then open up new bits of the map to stop an enemy convoy or assault an airfield. This kind of progression helps to divide the larger missions into digestible chunks. This kind of progression helps to divide the larger tasks into digestible chunks.
Part of the explanation for the game's long play time is its grueling difficulty; the rest it owes to a diverse array of long, involved, and realistic missions. Overall mission objectives go well beyond your typical "annihilate the enemy" fare and range from buying time for workers evacuating factory equipment to helping a small team of partisans stir up trouble behind enemy lines. In addition, you'll find a wide variety of tasks to accomplish within each mission. For instance, in the Tobruk level, you must push enemies out of their forward defenses, double back to remove mines and tank traps, fight to get your artillery to the coast, blow up several transports and a dilapidated battleship, swing around to take out a fortress behind your lines, and then send five men through an underground tunnel to seize control of British fuel supplies. With so many objectives to tackle, you'll often spend 90 minutes or more on a single mission--hours if it's a particularly difficult one--and at the mission's conclusion, you'll be able to enjoy a well-earned sense of achievement.
Men of War's most distinctive feature is the ability to take direct control of one of your units. This lets you control the unit with your keyboard and mouse like in a third-person action game. Although you'll need to directly control an infantryman in certain circumstances (such as shooting out enemy spotlights on a stealth mission), tanks are by far the most fun. While driving a tank, you can alternate between machine gun and main gun firing modes at will, and given that all buildings are destructible, you can, for instance, flatten a house filled with enemy infantry and then cackle maniacally as you pepper the fleeing survivors with your machine gun. Of course, playing with tanks is fun no matter which mode you're in, especially if you love seeing numerous real-world models depicted with historical accuracy. For example, tank enthusiasts will be wowed by how many different models of the Soviet T-34 tank are represented.
Men of War promises to be as a respectable genre and it is clear that it enjoys advantages. Include an interface very quickly complete the experts should meet and give them refine what the attitudes of their soldiers.The graphics rendering is clearly no exception. The quality of the representation of different units, the animations have appeared convincing.Note that the interface is fully customizable by each player and, on another matter, Men of War will offer multi-country that will not be available in solo: Japan. In this mode, each player will be defined in terms of a system of statistics directly related to its effectiveness.Remains an unknown size at which we could not taste it. Remains an unknown size at which we could not taste it. During this presentation, we had the developers announced that their game would go presto a traditional view of the above, the standard for strategy games, a subjective view that will transform Men of War FPS.We hit all the buttons on the keyboard and mouse without the presence of this function.
On a purely technical, Men of War is quite greedy in resources, but provides rich, detailed graphics and lighting effects very well rendered. Some delays remain.The physics engine is very correct, only the enemy artificial intelligence is sometimes rather strange, with opponents who do not hesitate to go in the pile. The game play is very affordable, with a system of levels of well-designed and interesting possibilities to attack.The shelf life is up to the task, with many tasks to perform (independently or in cooperation), bonuses to unlock, a map editor, and a comprehensive multi player mode. His side well, not much to see, with music not really significant, of sound credible, fair and dubbing.
Key features:
* Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in 3 campaigns
* 5 bonus missions for different sides of the conflict
* More than 50 new units to use in multiplayer mode
* Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents
* System of ratings and statistics for every participant in multiplayer mode
* New nation in multiplayer mode - Japan
* Revised controls interface – customizable and easier to use
* New multiplayer maps and 2 new game modes
* Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine
* Direct control system. Take over the control of every single soldier, or drive tanks and other vehicles, set up ambushes with antitank guns and blow your enemies up with precise and deadly aimed shots at their weak spots
Publisher: 1C
Developer: Best Way
Platform: PC
Official Site: 1cpublishing.eu/game/men-of-war
Game Site: www.menofwargame.com
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