Bioshock 2 Action game - Review
More precisely, there is long time pass between the release of first Bioshock and Bioshock 2 for those are the followers. A Little Sister is Rapture has returned and transformed in a "Big Sister" , the female much more agile and more dangerous counterpart to the "Big Daddies", but the battle strong guardians of the girls.
new girls in the underwater city and send them again to the drug from Adam mutated to collect corpses. The reason, the developer 2K Marin still under wraps. It can however, that you as a player, the female monster combat, in the role of the first ever constructed Big Daddys. Sounds like a family quarrel high voltage, but also its pitfalls.
It is faster
Doctor Tenenbaum, which are difficult to understand a scientist from the predecessor, will you wake to the Big Sister to halt. But do not worry if you are now the tedious part 1 episode of thinking in which you ever in the guise of a Big Daddys were underway. Melissa Miller, Senior Producer for Bioshock 2, explained , what the first big daddy makes specially, "as a prototype, it can use plasmids, he is agile and faster than the subsequent models.
And he can decide whether the Little Sisters> harvest
To be back with the monsters lurking everywhere have to create. Even with other Big Daddies go again to the point, because the Little Sisters in Bioshock 2 is not exposed by Rapture run. When the girls Adam evade or ally with them, you must therefore now the only misguided, actual protector off.
Combined plasmids
That sounds so far difficult for a mere reprint of the popular game mechanics. But the developer 2K Marin will not be satisfied. Especially the fights will be implemented through a revised system of the RPG-like special abilities (plasmids) to be a lot more exciting. "The first Bioshock plasmids were upgrades only by the effect stronger. In Bioshock 2 of all but about the ability of the inflammation in the first stage, as opponents had let up in flames, in the second stage then you can fire a powerful attack and charge in the third stage is a constant shoot flames blasting out of the hands of the player "says Miller.
In addition, plasmids should now combine. A vortex trap (Catapulted opponents in the air), for example, can now be further inflames; Splicer Kross are so beautiful even at a distance in no time at all prepared.
But the question of the usefulness of the plasmids remains. In the first Bioshock emerged many things right as soon as relatively weak and cumbersome to use copies of the weapons that we found anyway. Also called the level design too rarely the skillful use of the special abilities and the player was not rewarded when he kicked it.
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Finally, under water
Bioshock 2 wants the player much more clearly than in the predecessors to realize that he is at the bottom of the ocean is wet it should be claustrophobic. So, you finally several trips into the cool water and make the buildings of Rapture from the outside for granted. Since drill around the Big Sister before your eyes in a glass wall, which then under the pressure of the water breaks. spectacular, but really does not threatening, is the hero but in a massive diving suit. Speaking of diving suit: Portholes The limited view that we are in the shape of the Big Daddys experienced in the first Bioshock, is deleted from the successor. You have everything without distortion or blind areas in view.
More of the Old
Optically Bioshock 2 will probably not differ from the predecessor. What is tragic not because of age, the graphics are by far not yet. Improvements, however, for a lifelike representation of the characters and refractions of light and particle effects for a coherent underwater make sense. The ten years between the first and second underwater adventures lie contributes 2K Marin by an increased degree of degradation and decay of the bill. Even the narrative style remains the same: radio messages and tape recordings unveil fragments, then to put together a story must be.
A major innovation will be given however For Bioshock 2 is a unique multiplayer mode planned! Like the look in detail, there is still a mystery, we know, however, a few vague rumors, which sounds very promising. Send it would in any case, as a Splicer to crawl on ceilings and hunting at Big Daddies and Little Sisters to make.
Criticism
No underwater feeling
How it was:
Although Bioshock in a gigantic and decaying underwater city played was the first-person shooter that only a lack of feeling.The wet was not a real threat but pure decoration, most of the time it was not even true.
How it should be:
Surprisingly, break walls, and the developer sends the players out into the cold lake.Sun wants everything Bioshock 2 the surrounding water to play a stronger element and atmospheric, constantly threatened them.
Criticism
Too easy
How it was:
Bioshock was for experienced players at all three levels of difficulty to easy.
The opponents were not the right challenges, and died of the players still times, he was after the death so-called Vita Chambers revived.
How it should be:
The Vita Chambers work for the new heroes no more.While you also embodied Big Daddy revived, but at a price: The emergence of the adversary process.
Criticism
Superfluous plasmids
How it was:
The total of ten plasmids of the game, although entertaining, offering space for games, however, remained largely superfluous.
How it should be:
Bioshock 2 will give players the opportunity to plasmids combine to create a greater impact and thus ultimately more interesting to do.
Conclusion:
The atmosphere in Bioshock was so tight that they cut with the knife could. Bioshock 2 I expect something similar, just wet it must be nice please. I fear however that the changes in the plasmids for me just once again are just gimmicks. In the worst case, although I will try this and that, but ultimately in the classic weapons remain at best, the game rewarded me finally to the clever use of special abilities. In both cases, however I look forward to a return to Rapture! "
Reply With Quote
More precisely, there is long time pass between the release of first Bioshock and Bioshock 2 for those are the followers. A Little Sister is Rapture has returned and transformed in a "Big Sister" , the female much more agile and more dangerous counterpart to the "Big Daddies", but the battle strong guardians of the girls.
new girls in the underwater city and send them again to the drug from Adam mutated to collect corpses. The reason, the developer 2K Marin still under wraps. It can however, that you as a player, the female monster combat, in the role of the first ever constructed Big Daddys. Sounds like a family quarrel high voltage, but also its pitfalls.
It is faster
Doctor Tenenbaum, which are difficult to understand a scientist from the predecessor, will you wake to the Big Sister to halt. But do not worry if you are now the tedious part 1 episode of thinking in which you ever in the guise of a Big Daddys were underway. Melissa Miller, Senior Producer for Bioshock 2, explained , what the first big daddy makes specially, "as a prototype, it can use plasmids, he is agile and faster than the subsequent models.
And he can decide whether the Little Sisters> harvest
To be back with the monsters lurking everywhere have to create. Even with other Big Daddies go again to the point, because the Little Sisters in Bioshock 2 is not exposed by Rapture run. When the girls Adam evade or ally with them, you must therefore now the only misguided, actual protector off.
Combined plasmids
That sounds so far difficult for a mere reprint of the popular game mechanics. But the developer 2K Marin will not be satisfied. Especially the fights will be implemented through a revised system of the RPG-like special abilities (plasmids) to be a lot more exciting. "The first Bioshock plasmids were upgrades only by the effect stronger. In Bioshock 2 of all but about the ability of the inflammation in the first stage, as opponents had let up in flames, in the second stage then you can fire a powerful attack and charge in the third stage is a constant shoot flames blasting out of the hands of the player "says Miller.
In addition, plasmids should now combine. A vortex trap (Catapulted opponents in the air), for example, can now be further inflames; Splicer Kross are so beautiful even at a distance in no time at all prepared.
But the question of the usefulness of the plasmids remains. In the first Bioshock emerged many things right as soon as relatively weak and cumbersome to use copies of the weapons that we found anyway. Also called the level design too rarely the skillful use of the special abilities and the player was not rewarded when he kicked it.
Reply With Quote
Finally, under water
Bioshock 2 wants the player much more clearly than in the predecessors to realize that he is at the bottom of the ocean is wet it should be claustrophobic. So, you finally several trips into the cool water and make the buildings of Rapture from the outside for granted. Since drill around the Big Sister before your eyes in a glass wall, which then under the pressure of the water breaks. spectacular, but really does not threatening, is the hero but in a massive diving suit. Speaking of diving suit: Portholes The limited view that we are in the shape of the Big Daddys experienced in the first Bioshock, is deleted from the successor. You have everything without distortion or blind areas in view.
More of the Old
Optically Bioshock 2 will probably not differ from the predecessor. What is tragic not because of age, the graphics are by far not yet. Improvements, however, for a lifelike representation of the characters and refractions of light and particle effects for a coherent underwater make sense. The ten years between the first and second underwater adventures lie contributes 2K Marin by an increased degree of degradation and decay of the bill. Even the narrative style remains the same: radio messages and tape recordings unveil fragments, then to put together a story must be.
A major innovation will be given however For Bioshock 2 is a unique multiplayer mode planned! Like the look in detail, there is still a mystery, we know, however, a few vague rumors, which sounds very promising. Send it would in any case, as a Splicer to crawl on ceilings and hunting at Big Daddies and Little Sisters to make.
Criticism
No underwater feeling
How it was:
Although Bioshock in a gigantic and decaying underwater city played was the first-person shooter that only a lack of feeling.The wet was not a real threat but pure decoration, most of the time it was not even true.
How it should be:
Surprisingly, break walls, and the developer sends the players out into the cold lake.Sun wants everything Bioshock 2 the surrounding water to play a stronger element and atmospheric, constantly threatened them.
Criticism
Too easy
How it was:
Bioshock was for experienced players at all three levels of difficulty to easy.
The opponents were not the right challenges, and died of the players still times, he was after the death so-called Vita Chambers revived.
How it should be:
The Vita Chambers work for the new heroes no more.While you also embodied Big Daddy revived, but at a price: The emergence of the adversary process.
Criticism
Superfluous plasmids
How it was:
The total of ten plasmids of the game, although entertaining, offering space for games, however, remained largely superfluous.
How it should be:
Bioshock 2 will give players the opportunity to plasmids combine to create a greater impact and thus ultimately more interesting to do.
Conclusion:
The atmosphere in Bioshock was so tight that they cut with the knife could. Bioshock 2 I expect something similar, just wet it must be nice please. I fear however that the changes in the plasmids for me just once again are just gimmicks. In the worst case, although I will try this and that, but ultimately in the classic weapons remain at best, the game rewarded me finally to the clever use of special abilities. In both cases, however I look forward to a return to Rapture! "
Reply With Quote
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