Mar 30, 2009

Review : Dead Rising: Chop Till You Drop (Nintendo Wii)

Review : Dead Rising: Chop Till You Drop (Nintendo Wii)


After making the fans happy on Xbox 360 in 2006, Dead Rising was adapted this year on Wii. Good news for all lovers of horror games, a little forgotten by the last Nintendo console so far. With The House Of The Dead: Overkill, MadWorld and now Dead Rising Chop Till You Drop, this period of scarcity seems long gone.

Dead Rising, three years after

Across a mall full of zombies excited and shops filled with items is now accessible to any Wii owner. Unfortunately, Capcom has allowed large edits to this port, more or less acceptable depending on the case . More fashion photos, running time more classical and a drastic reduction in the number of zombies on the screen are among the main victims, the game bearing the same general pattern: the town of Willamette, 50000 inhabitants and bananas, is in the grip of a strange disease. To escape the dead awake, the survivors took refuge in the giant shopping mall. You play Frank West, also a journalist determined to get to the truth that survive. But we must act quickly. You do that three days before the arrival of your helicopter.

Dead Rising becomes dirigiste, offering more real freedom of action in a broad always. Discovery and experimentation are almost on the agenda, we are forced to follow the path mapped out now before us. While it is nice to see the progress and experience simplified difficult to bear the appearance of dull and repetitive construction of the game enchain on rescue missions and boss in a linear fashion, sometimes boring. The charm of the narrative, graduated from the compulsory advancing the story, fortunately still operates. Gallery crazy characters involved in the adventure is for many. It offers under an atmosphere of Capcom that is successful between the gore and really completely cliche, such that Z series stain.

"Dead Rising, is more accessible than ever in its Wii"

The technical capabilities of the Wii as the likely shoddy work for Capcom, however, contribute to subvert the playing experience very engaging offered three years ago on Xbox 360. Less than zombies, fewer objects displayed together with the screen, bland textures and depth of field would be almost ridiculous to mention the stiff animations of our hero. Control loses in accuracy, referred paradoxically becoming more flexible with the duo Wiimote. Lack of buttons, the combinations required to perform the most simple (reload his weapon, opening a door) often ask to press several keys at the same time, preventing any real comfort game.

We can no longer jump, but it has a larger arsenal, allowing you to easily move in a whole adventure easier than on Xbox 360. Ammunition are plentiful, the bar life more permissive. The backup system now flexible we can save our progress regularly, and the money is the harvest mass always gives us the best weapons.'s Hard to be frustrated in this Dead Rising, more accessible than ever Wii version. The fun is present, the large number of objects to be used for occire our opponents and their relative ease of use allowing the show to renew. The price to pay to keep this variety is too hard to make Dead Rising Chop Till You Drop a game not to be missed.

Conclusion

The weakness of this technique Wii version of Dead Rising perverts not only part of the pleasure felt during Thursday this unusual adventure. If we always appreciate all the variety of the massacre on a large scale, difficult to compromise on the poverty of the whole graph. Worse, the choices for Capcom in terms of opportunities for play are almost all failures, except for the simplification of the overall increase. It is clearly on his hunger with the Wii version, which will only be of interest to wholesale slaughter of amateurs who are not able to get the original version. Other wise wait a Dead Rising 2, it is hoped that the more ambitious.



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